AR and VR Highlights from Augmented World Expo (AWE) 2018

SANTA CLARA, Calif. — The ninth annual Augmented World Expo (AWE 2018) was the largest ever. Strolling through the show floor, it’s clear the AR and VR industries are alive and well if you know where to look. At the same time that the industry is bemoaning the slow adoption of mainstream VR headsets from Oculus and Vive, literally thousands of vertical market applications are being deployed across many industries. The show’s highlights were a mix of some amazing targeted applications and some great new technologies aimed at the broader consumer audience. Here are some of those that stood out to me.

AR provides the potential to help put some physical interaction back into digital games for kids. Animaker lets you create an animal out of LEGO and then interact with software that will bring it to (virtual) life.
Motion capture suits aren't new, but until now they've been unwieldy and expensive. The HoloSuit aims to change all that with a $1,000 version with 26 on-body sensors and a $1,500 version that adds finger tracking.

Prezi AR aims not just to save audiences from boring Powerpoint presentations, but to re-imagine how we can be part of our own presentations. You can put a live view of yourself in the background of every slide.
Vuforia Chalk offers over-the-shoulder remote coaching using your smartphones
Holocap isn't a type of headwear. It is innovative software that uses a standard Kinect camera to create a front-facing 3D image of a subject for use in VR and AR environments. You can't see behind or around the person, but in many cases a front view is enough

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